Imperator: Rome - Çıkış Tarihi / Hikaye Videosu Yeni
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Version 2.0:- Slightly reduced ressource input requirements for most military factories.- Pops are now far less likely to become Jacobin rebels in a democracy or hms_government with all essential political reforms.- Pops are now much more likely to become Socialist rebels due to social_reform_want.- free_corps: Reduced pop_militancy_modifier to 0.15 (down from 0.2).- visionary_thinker: Reduced research_points_modifier to 0.5 (down from 1.0), but added 0.25 research_points (new).- Reduced pop emigration chance before 1840 (prevents emigration from initial economic instability).- Reduced pop emigration chance at high unemployment.- New event "French Population Growth Stabilizes" that grants 3 life rating to all French provinces in Europe after 1910.- Pops will no longer start to demand unemployment subsides while their province is occupied.- fashion_houses: Added 0.25 factory_goods_throughput for regular_clothes and luxury_clothes (new).- Added 0.25 regular_clothes throughput to sharp_n_roberts_power_loom, jacquard_power_loom and northrop_power_loom and increased rgo_goods_throughput to 0.25 (up from 0.15).- Event 8760321 (White Hooded Judge): Reduced militancy to 1 (down from 2), but increased consciousness to 4 (up from 2).- AI will now avoid some MIL increasing EVTOPTs when above 3 average_militancy.- critical_theory: Increased increase_research to 0.45 (up from 0.3).- open_immigration: Added -0.01 non_accepted_pop_militancy_modifier (new).- naturalization: Added -0.02 non_accepted_pop_militancy_modifier (new).- Added non_accepted_pop_militancy_modifier to citizenship_policy issues (new).- Increased RP cost for unciv reforms to 6500/13000 (up from 6000/12000).- Added default_organisation bonus to experimental_carriers, converted_hulk_carriers and purpose_built_carriers (new).- Corrected some tech localisations.- New invention: massproduced_rail that grants a factory_goods_output bonus for steel.- cinematographic_propaganda: Does no longer require the_talkies.- Added negative invention chances to all (+) inventions (should improve clarity quite a bit).- Changed cb_generation_speed_modifier for vote_franschise issues to 1.0/0.25/0/-0.25/-0.5/-0.75 (from 1.0/0.5/0.25/-0.25/-0.5/-1.0).- Removed cb_generation_speed_modifier from state_press.- Added a fake tooltip to nobody_gets_out to clarify that it prevents pop emigration.- Reworked tooltip for upper house reform support.- Halved tax_eff for monetary_system techs, but doubled administrative_efficiency to compensate.- commerce_3: Added 2.5 tax_eff (new).- Pops will now become slightly more socialist for each active acceptable or good social reform.- Pops will now become slightly more liberal for each active advanced political reforms.- national_radio_networks: Now requires shift_work and electricity (instead of assembly_line).- Added custom social_liberal parties [by ClothCoat] for AST, AUS, BEL, BRZ, CAN, CSA, DNB, ENG, FRA, GER, IBR, JAP, KUK, NET, NGF, PRU, RUS, SCA, SGF, SPA, SPC, SWE and USA.- Fixed a potential issue with rebel unit composition.- Added some missing late game invention localisations.- Fixed several event code erros.- Changed total prestige gain from Officer Training events and inventions to 5/5/10/10/20/20/30 (from 10) and shifted some prestige from Officer Training events to the related inventions.- Changed total prestige gain from improved_capitalist_and_worker_promotion events and inventions to 5/5/10/10/20 (from 5/5/5/10/10) and shifted some prestige from events to the related inventions.- Added a linebreak in front of all culture voting rule tooltips.- Event 17515 (General Strike!) now requires at least 2 average_militancy to trigger.- New invention: "great_war_paradigm" for mass_politics.- Great War enabling event does now require great_war_paradigm invention (instead of revolution_n_counterrevolution tech).- Fixed some broken event triggers and effects in ExtraElectionEvents and GAGANewEvents.- the_british_raj: Increased research_points to 1.5 (up from 1) and increased prestige to 0.1 (up from 0.02).- dutch_east_india: Increased research_points to 0.75 (up from 0.5), but removed prestige bonus.- Increased AI weight for early Political Thought techs past 1900.- motorised_infantry: Now requires daimlers_automobile.- revanchism: Now applies core_pop_militancy_modifier (as intended).- Event 22550 (Wildcat Bills): Reduced EVTOPTA militancy to 2 (down from 5) and increased militancy for EVTOPTB to 4 (up from 2).- Reduced build time for factories to 30 days (down from 180).- Changed mobilisation_economy_impact for conscription issues to 2/1.75/1.5/1.25/1 (from 2/1.5/1/0.5/0.25).- Increased timber throughput for tree_plantations, logging and regenerative_forestry to 0.25 (up from 0.1).- Increased RGO output effect of aristocrats to 4 (up from 2).- Added 0.1 factory_goods_output for oil and rubber to improved_synthetic_materials and modern_synthetic_materials and replaced factory_goods_throughput for cement with factory_goods_output (new).- Replaced tech activation for iron_machine_parts_factory, steel_machine_parts_factory, advanced_machine_parts_factory, rubber_boot_factory, advanced_luxury_furniture_factory, advanced_luxury_clothes_factory, small_arms_factory, late_small_arms_factory, iron_artillery_factory and artillery_factory with factory_goods_output and factory_goods_throughput effects.- Reduced goods input and output for small_arms and artillery factories by 50% and changed input to copper, iron, steel and either gunpowder or explosives.- modern_power_plants: Increased electric_power output to 0.1 (up from 0.05).- Renamed "Furniture" to "Regular Furniture".- Replaced fruit good input for stables with iron and increased grain demand to 40 (up from 30).- Fixed an exploit that allowed to circumvent colonial_dawn effects by releasing dominions or vassals.- Changed tech requirement for fashion_houses and modernist_furnishing to shift_work (from assembly_line).- mechanized_mining: Added 0.5 iron throughput (new).- AI may now circumvent the factory requirements for the support_ruhr_industrialism and expand_motala_verkstad decisions (new).- ACW, AACW and Taiping event chains do now have a 1 month grace period between secession and declaration of war. (Should fix issues with stuck units and result in less chaotic early war situations.)- abandon_neutrality: Now only available for SWI (new).- Added issue_change_speed to all MIL triggered modifiers.- csa_draft: Reduced mobilization_impact to 0.5 (down from 2).- Colonial Rebels will now defect to culture_group.- Indian Nationalists will now defect as pan_nationalist.- Changed education_efficiency_modifier impact from child_labor to -0.15/0/0.15 (from -0.25/0/0.25).- Changed education_efficiency_modifier impact from education to -0.15/0/0.15 (from 0/0.25/0.5).- Event 18120 (Conservative Swing in The Upper House): Will no longer trigger at 50% or more conservatives in the UH, changed EVTOPTA to give MIL to reactionaries (instead of liberals and socialists).- Moved all tier I technologies from 1836 to 1820 (equals a 16% cost reduction).- Event 12010 and 12011 (Parlimentary Inquiry): Will now apply reform desire instead of passing the reform, reduced CON effects to 4 (down from 6).- daimlers_automobile: Does now require semi_automatization (new).- wright_n_langleys_aeroplanes: Does now require semi_automatization (new).- Reduced electric_gear input for radio_factory to 20 (down from 25) and reduced radio output to 45 (down from 48).- Reduced coal input for coal_plant to 50 (down from 60) and reduced electric_power output to 85 (down from 90).- Pops are now significantly more likely to become nationalist rebels in provinces that have nationalist_agitation.- guerrilla_warfare_doctrine: Increased attack and defence bonus to 5 (up from 3) and increased reconnaissance to 2 (up from 1).- Increased Infantry base attack to 3 (up from 2).- flexible_firepower: Increased infantry defence to 1 (up from 0.5).- synchronized_heavy_support: Increased infantry defence to 1 (up from 0.5).- Changed Irregular build_cost to 1 small_arms (was 5 timber).- Colonial pops are now significantly more likely to become separatist once post_colonial_era triggered.- colonial_exploitation: Reduced colonial_points to 25 (down from 100).- national_instability: Increased issue_change_speed to 1.0 (up from 0.1).- Moved synthetic_tropical_factory UI position (now grouped with synthetic_oil_factory and synthetic_rubber_factory).- The Balfour Declaration decision will now show the ownership or sphering requirements as an allow trigger (new).- Increased increase_research for neoclassical_theory, keynesian_economics and neoliberal_theory to 0.3 (up from 0.15).- Added national_radio_networks requirement to radio_coordination and signals_intelligence (new).- Moved aerial_support from aeronautics to modern_military_science.- Added 0.25 discipline to military_aviation (new).- modern_financial_institutions: Increased factory_output to 0.05 (up from 0.02).- modern_monetary_system: Increased tax_eff to 10 (up from 5).- modern_business_management: Increased factory_output to 0.03 (up from 0.01).- Increased shared_prestige from mathematical_sociology inventions to 30 (up from 15).- Craftsmen should now longer migrate to provinces without factories.- artificial_fertilizers: Added 0.5 rgo_goods_throughput for timber, cotton, fruit, coffee and tobacco (new).- carbon_soil_enrichment: Added 0.5 rgo_goods_throughput for tea, opium, sugar, spices, timber, cotton, fruit, coffee and tobacco (new).- Slightly reduced craftsmen promotion chances below 30% literacy.- colonial_exploitation: Moved RGO effects to a seperate province modifier that is applied via events 555090 and 555091 (Colonial Maintenance) and removed Berlin Conference invention requirement.- Added two new decisions that allow to max fort and naval base levels once the specific max level techs are unlocked.- NAVAL_BASE_SUPPLY_SCORE_BASE: Reduced to 2 (down from 4).- Removed strategic_factory tag from most late game tech factories (experimental, might make capis more likely to build these factories).- NUM_CLOSED_FACTORIES_PER_STATE_LASSIEZ_FAIRE: Reduced to 1 (down from 2).- japanese_tech_school: Reduced industry_tech_research_bonus and navy_tech_research_bonus to 0.2 (down from 0.25).- Adjusted some AI tech weights..
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