Gönderen Konu: [MOD] Historical Project Mod - Version HOD 3.0.4  (Okunma sayısı 5180 defa)

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Çevrimiçi Wayfear

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The Victoria 2 Historical Project Mod (HPM) is a one man mod, an attempt to improve the game Victoria 2: A Heart of Darkness without changing the base game experience too much. Built using carefully inspected parts of the mods NNM and PDM as a base, the main aim is to correct the 1836 start date in regard to both countries and pops and to add more historical flavor to the game, while taking into account the plausible historical outcomes and the mod performance. All in all, make the game as realistic as I can.The first release includes a vastly improved 1836 stat date country composition and a complete rework of the global slave population. Most countries now have slavery and slaves and the historical number of slaves, as well as their pop composition and religion, was used when available. Vanilla bugs were fixed and old assets integrated. Construction of all canals, the Eiffel Tower and the Reconstruction of the Palace of Westminster were made so they take time. Future releases plans are to include a serf pop type and reforms to represent it, other meaningful reforms for the time era, dynamic soundtrack for countries/governments/regions and a 1815 start date, as well as missing flavor and historical events.

Right now, the main features are:

-Serf pop: These guys work as laborers and farmers, they are generally more conservative and have an abysmal literacy. They also don't promote and poor pops will demote to Serfdom, so they will eventually eat up millions of potential craftsmen.

-More icons for rebels, CBs, interface, anything that can help and give more flavor.

-New Reforms to try and simulate important questions of the era, improved the old ones: No longer allowing slavery as a communist country, not being able to have the best healthcare system of the planet without even have researched medicine.

-Slavery Growth: In vanilla, slave pops don't grow. Now they grow a random amount per 6 years, and they can even shrink - pop demographics are not a fixed growth per year. And the best part is that the AI clicks the event for you, so you are not interrupted every 6 years just to click an event.

-Optional Elections: Ever got annoyed about having to click the election events? Now you can choose to not get them - but it's an election, so the issues still move, and you are letting go your control over it.

-Improving the AI without forcing it: the AI will use their NFs more intelligently, pick event choices and techs better - but without forcing them always picking the same choices (either in tech or events, especially for techs).

-More events and decisions - Historical events, decisions and plausible alternatives: Ezo Republic, 36" or Fight for the CSA, the Texan Claims, Ottoman flavor, Neuchatel Crisis, among many others.

-Improved 1836 start date: Fixed pop numbers, literacy, slave numbers, claims, cores, borders, generals, all with historical sources. Gypsys, Australians and other pop cultures!

-Improved map (ongoing): Fixed borders, shapes and graphical glitches. Fixed numerous islands being connected to the mainland and shapes not matching historical ambitions. Repurposed useless provinces in the arctic circle to colonies and more.

-Overall improvement of mechanics and restoration of vanilla work: Trust crime, fixed non accepted pops becoming fascist over the country they are not accepted having revanchism, communist countries accepting capitalists and capitalists promoting in communist countries, fixed bugs with plurality checking for ideology and literacy check for issue, among many other fixes for NNM and vanilla, muslims/shinto pops don't have the same ideological inclinations as western pops, choice if you want crisis early on or not etc.

Note: This mod contains historical events, flags, mechanics and names that might be considered controversial by some people. If you are easily offended by history, historical events, historical images of figures or 19th century vocabulary then this mod is not for you and you shouldn't install it. I'm not responsible for your hurt feelings and I will ignore any comments regarding those issues.

Frequently Asked Questions

Q:Is this mod ever adding new RGOs?

Q:Why is China all split up?
A:The split is based on how the provinces were ruled. Every place that had an Amban is a substate, with the exceptions of Mongolia and Tibet, where the Ambans had less power and the locals enjoyed a lot of self rule. Yunnan is a special case. It is a province of China Proper and didn't have an Amban, but the locals enjoyed a lot of self rule thanks to the Tusi system.

Q :Will this mod feature any new pop types?
A:Besides serfs? No.

Q:Why did you remove the Straits of Dover?
A:Half of the time it ends with the UK occupied by France, the strait doesn't make any sense and the UK should have their island advantage even if they become less active in European affairs.

Q:Are there any tags that were removed?
A:A number of tags/countries were removed or are candidates for removal. While I try to account for alternate historical scenarios, there are situations when the scenarios would simply not be possible. Right now, the removed tags are: Iberia (IBR). Babylon. Hindustan (HDU). Maratha (MRT) and Jan Mayen.

Q:What game version does this mod require?
A:A Heart of Darkness patched up to version 3.03.

Q: Can I use X part of HPM in my mod?
A: I don't have anything against people using content from my mod and crediting me. The modding community is based on collaborative work - I will never restrict my work, it's part of that collaboration. It has parts of other mods, and adds on them, so you are free to use it, no need to ask me for it, just remember to credit the author of what you are taking (so you need to credit Naselus and Rylock and everyone who worked on NNM/PDM for the stuff that you take that actually come from these mods, even if they are part of HPM, because I didn't do that, and you should credit me for the parts I did, etc). In short: as long as you are not using the mod for any commercial use or in a product that you are selling and as long as you are crediting everyone, it's all good. Remember: No parts can ever be used for or in commercial products or for someone seeking to gain money and I will never give permission for anyone to do that.

Credits and Thanks:

Naselus and everyone who contributed to the PDM team. The terrain system is taken from that mod, and fixed and adapted for some provinces. Rylock for his excellent NNM. A lot of events and decisions were taken, adapted and localized. Both mods make the base of this mod, and the first release is just that, the skeleton of the mod.
Also thanks for Faulty's for the icons and Thoughtful Punk for his flags, as well as all anons who helped with events. decisions and suggestions.
Thanks for Semper Victor for his Portrait mods, that I'm slowly integrating.

Thanks for AFPG for his masterfully designed flags, as well as all the other anonymous contributions to Persia, Siberia and America.

And thanks to everyone who helped giving opinions and suggestions.

Modda Olayların hepsi Size sunulan seçenekler hariç %99 tarihsel ilerliyor. Sizde Tarihsel giderseniz 1936 ya kadar Timelapse izlemiş kadar olursunuz.

Link : http://www.moddb.com/mods/historical-project-mod/downloads/historical-project-mod-version-0354-hod-304
« Son Düzenleme: 28 Temmuz 2016, 18:14:21 Gönderen: Wayfear »
Arkamda dost Fransız tümeni olmasındansa önümde Alman ordusu olmasını tercih ederim.

George S. Patton

Çevrimiçi Wayfear

Ynt: [MOD] Historical Project Mod - Version for HOD
« Yanıtla #1 : 19 Haziran 2016, 19:45:06 »
Historical Project Mod - Version 0.3.5 - HOD 3.0.4

Event Sayısını arttırarak Modu daha da geliştirmişler .

İndirme Linki : http://www.moddb.com/mods/historical-project-mod/downloads/historical-project-mod-version-035-hod-304

Arkamda dost Fransız tümeni olmasındansa önümde Alman ordusu olmasını tercih ederim.

George S. Patton

Çevrimdışı kerem1249

Ynt: [MOD] Historical Project Mod - Version 0.3.5 - HOD 3.0.4
« Yanıtla #2 : 19 Haziran 2016, 20:35:21 »
Olay sayısının artması modun zevkini daha da arttırmış. Bir ara deneyeceğim.
Geldikleri gibi giderler...

Başkomutan Mareşal Cumhurbaşkanı Gazi Mustafa Kemal Atatürk


Çevrimiçi Wayfear

Ynt: [MOD] Historical Project Mod - Version 0.3.5 - HOD 3.0.4
« Yanıtla #3 : 24 Haziran 2016, 19:18:24 »
Historical Project Mod - Version

Hotfix olarak yeni sürüm çıkmış : http://www.moddb.com/mods/historical-project-mod/downloads/historical-project-mod-version-0351-hod-304
Arkamda dost Fransız tümeni olmasındansa önümde Alman ordusu olmasını tercih ederim.

George S. Patton

Çevrimiçi Wayfear

Arkamda dost Fransız tümeni olmasındansa önümde Alman ordusu olmasını tercih ederim.

George S. Patton

Çevrimdışı ak_gandalf

Ynt: [MOD] Historical Project Mod - Version HOD 3.0.4
« Yanıtla #5 : 24 Temmuz 2016, 16:42:48 »
Vicky mod ile farkı ne ?

Çevrimiçi Wayfear

Arkamda dost Fransız tümeni olmasındansa önümde Alman ordusu olmasını tercih ederim.

George S. Patton