Bağlanılan Hatırlatmalar

  • March of the Eagles - Yap: 01 Ocak 2013 - 07 Ocak 2013

Gönderen Konu: March of the Eagles - Yapımcı Günlükleri  (Okunma sayısı 5471 defa)

0 Üye ve 1 Ziyaretçi konuyu incelemekte.

Çevrimdışı Ömer

  • Yönetici
  • *
  • İleti: 13066
    • Profili Görüntüle
    • Paradox Interactive Türkiye Forumları
March of the Eagles - Yapımcı Günlükleri
« : 15 Mart 2012, 01:07:49 »
In conjunction with GDC 2012 new assets are revealed for historical stategy game Napoleon's Campaigns II!

Watch the first video developer interview here:

http://www.youtube.com/v/PB_w-N3hZqM&fs=1&wmode=transparent

(aç/kapa)

Napoleon's Campaigns II is the heir of the original and successful Napoleon's Campaign. This historical strategy game is dedicated to replaying the whole of the Napoleonic Wars (1805-1815).

Features
- With Napoleon's Campaigns II you will play an epic grand historical scenario covering the whole of the Napoleonic Wars, ten years of conflict in Europe and the rest of the world between 1805 and 1815
- The game will feature production of units, diplomacy with other nations (minor and major), army and fleet management, and the quest for becoming the dominant power of Europe, the ultimate goal of every major nation involved
- In addition, the French will have to satisfy the 'Napoleonic Glory' goal, a concept rendering the dynastic appetite of the Emperor
- All the hundreds of various units, with their beautiful uniforms, and over 600 historical leaders with unique abilities and portraits are here, as well as the events of the age.
- Organize divisions, armies and corps, manage supply and morale, and choose your leaders in command
- The largest Napoleonic Europe map ever, with unequalled look and detail, also including famous overseas theaters (e.g. North America, the Caribbean or India)
- Multiplayer for up to 8 players

More about the game
Product page: http://www.paradoxplaza.com/games/na...s-campaigns-ii
Facebook: http://www.facebook.com/NapoleonCampII
Twitter: https://twitter.com/napoleonscamp
Forums: http://forum.paradoxplaza.com/forum/...s-Campaigns-II
« Son Düzenleme: 09 Ocak 2013, 15:54:40 Gönderen: Ömer »
Eu4 için Antik dönemde geçen mod yapımında bana yardım etmek isteyen mesaj atsın.

Steam'den beni ekleyip yanıt alamamış ya da eklemek isteyen üyeler bana PM atarak Steam ismini yazarsa sevinirim.

[Mod] Eşit Alan Projeksiyonu - [Mod] Eski Dünya Müziği - Tarihi ve Coğrafi Harita Siteleri

Çevrimdışı Baris

  • Global Moderatör
  • *
  • İleti: 904
    • Profili Görüntüle
Ynt: Yapımcı Günlükleri
« Yanıtla #1 : 16 Mart 2012, 23:57:29 »
Bir çok Uniforma eklenmiş ve lider portreler orijinal Agoed'un Napoleon's campaigns oyunundan. Harita güzel belki büyük bile ve tahmin ediyorum (OOB) savaş düzeni iyi araştırılmıştır.  Crusader Kings 2'te belli savaş mekanikleri üzerinde düzenleme yapılmıştı ama beni resimlerde gördüğüm kadarıyla en çok heyecanlandıran ordu birliklerindeki atlı ikmal vagonu. Napoleon'un birinci özelliği Leipzig savaşında olduğu gibi birlikleri fazla açık araziye yaymadan konsantre bir şekilde oluşturması ve o dönemin"skirmisher" birlikleri. Bakalım nasıl uygulayacaklar.

Çevrimdışı Ragnarr Loðbrók

  • Ağır Süvari
  • *
  • İleti: 6996
  • Einhärjar
    • Profili Görüntüle
Ynt: Yapımcı Günlükleri
« Yanıtla #2 : 17 Mart 2012, 00:05:20 »
Allah Paradoxya yeni UI vermesin ne diyelim. Suyu çıkana kadar aynısını koyuyorlar.

Çevrimdışı Sewerus

  • Müsellem
  • *
  • İleti: 86
  • GERİ DÖNDÜM ULAN!
    • Profili Görüntüle
Ynt: Yapımcı Günlükleri
« Yanıtla #3 : 22 Mart 2012, 23:01:46 »
bu oyunu kaç kere sipariş vermeye çalıştım bir türlü ulaşamadım sonra kendim orjinalini aldım fakat oyunda üniformalar yok yani adamlar üstsüz oyun bug mu oldu yoksa bazı dosyalarımı yüklenmedi

Çevrimdışı Deniz

  • Sekban
  • *
  • İleti: 1898
    • Profili Görüntüle
    • DotA Türk
Ynt: Yapımcı Günlükleri
« Yanıtla #4 : 22 Mart 2012, 23:03:12 »
Bu oyun o oyun değil. Senin resimdeki Rise of Prussia.

Çevrimdışı Sewerus

  • Müsellem
  • *
  • İleti: 86
  • GERİ DÖNDÜM ULAN!
    • Profili Görüntüle
Ynt: Yapımcı Günlükleri
« Yanıtla #5 : 28 Mart 2012, 18:19:05 »
O değil mi?

Çevrimdışı human

  • Sekban
  • *
  • İleti: 1841
  • koyaanisqatsi
    • Profili Görüntüle
Ynt: Yapımcı Günlükleri
« Yanıtla #6 : 28 Mart 2012, 18:32:15 »
Bu oyun o oyun değil. Senin resimdeki Rise of Prussia.

All day and all of the night!

Çevrimdışı TheDoctor

  • Ağır Süvari
  • *
  • İleti: 3422
    • Profili Görüntüle
Ynt: Yapımcı Günlükleri
« Yanıtla #7 : 28 Mart 2012, 20:10:38 »
Amaç olarak Vic2'den ne farkı var? Hep aynı şeyler mi yoksa?

Çevrimdışı Ömer

  • Yönetici
  • *
  • İleti: 13066
    • Profili Görüntüle
    • Paradox Interactive Türkiye Forumları
March of the Eagles - Development Diary #1 - Our Vision
« Yanıtla #8 : 17 Eylül 2012, 23:01:33 »

Büyütmek için tıklayın.
March of the Eagles - Development Diary #1 - Our Vision

Hey everyone, we now present the first developer diary for March of the Eagles, a new game from Paradox Development Studio!

To be frank, this game will be a much more focused experience than you might be used to from games developed by Paradox Development Studio (PDS). It takes place in a short time period and the game is all about warfare with set victory conditions.

So even though it will look a lot like Europa Universalis or Crusader Kings, March of the Eagles (MoTE) is a smaller but still very fulfilling experience. Small time frame, and a small price even, but the gameplay itself will be as expansive and challenging as you have come to expect from us. Just because the stage is small, that doesn't mean the performance can't fill the house...

March of the Eagles – A PDS love child
We like to think of all of our games as one big family, so, think of March of the Eagles as a love child with a lot of parents. It has the war focus from Hearts of Iron, the time frame and visuals from Europa Universalis, and victory conditions similar to those you've seen in Sengoku.
And, strangely enough, some of the ideas we had for March of the Eagles (like coalitions) have found their way into Europa Universalis IV. See how nicely all of our games play together?

The Map & the Countries at your disposal
When you design a wargame like this, you need a map where the warfare of the time-period can be performed. For a game in the Napoleonic era, there needs to be enough space to maneuver your armies, but small enough that you don't end up with units on a company level. What we have created is a map of about 2,800 provinces covering Europe, North Africa and the Middle East. What you will see is different in March of the Eagles (MoTE), is that not every province is an actual city providing manpower and tax, only a few are. The rest are basically locations for armies to maneuver on.

Just like in Hearts of Iron or Sengoku, the focus of March of the Eagles is on the major players. You can play as a minor state if you like – we know how much you guys love the freedom to play tiny German bishoprics – but if you do, the best you can usually hope for is to end up on the winning side of the great war raging around you. As one of the eight great powers, however, you have the chance to establish your dominance at sea and on land, making yourself the most powerful nation in Europe.

The game design & our goal with March of the Eagles
When designing a game you have a goal of what you want to achieve with a game. What we want to create with March of the Eagles, is to recreated the ambitions of the European counties of the era. And we want to create the fluidity of alliances and coalitions that constantly change, all to take down the dominant power or strengthen one-selves.

If we were asked to describe what this game was about, except for the obvious answer (Napoleon!), we'd say that March of the Eagles is about how war changes nations and the revolutionary power of conflict. You lead a nation and it will be transformed in a short but chaotic decade. This will be a new way of experiencing the wars of this era, with a deeper understanding of how Napoleon's brilliance and France's new mass armies forced the rest of Europe to catch up.

We'll be back every week with details on the game, but here is a small screenshot of the Russian-Austrian border...

Kaynak: http://forum.paradoxplaza.com/forum/showthread.php?632864-March-of-the-Eagles-Development-Diary-1-Our-Vision&p=14359940&viewfull=1#post14359940
« Son Düzenleme: 24 Eylül 2012, 17:35:35 Gönderen: Ömer »
Eu4 için Antik dönemde geçen mod yapımında bana yardım etmek isteyen mesaj atsın.

Steam'den beni ekleyip yanıt alamamış ya da eklemek isteyen üyeler bana PM atarak Steam ismini yazarsa sevinirim.

[Mod] Eşit Alan Projeksiyonu - [Mod] Eski Dünya Müziği - Tarihi ve Coğrafi Harita Siteleri

Çevrimdışı Ömer

  • Yönetici
  • *
  • İleti: 13066
    • Profili Görüntüle
    • Paradox Interactive Türkiye Forumları
Ynt: Yapımcı Günlükleri
« Yanıtla #9 : 24 Eylül 2012, 17:35:02 »

Büyütmek için tıklayın.
March of the Eagles devdiary 2 –Introducing The Victory System

Welcome to the second developer diary for the upcoming strategy game March of the Eagles from Paradox Development Studio. Today we want to let you find out more about the victory system

The Victory System
As many of you know, most of our games are very open ended and you as a player set your own goals in what you want to accomplish. We have two exceptions among the games we have developed. The Hearts of Iron series that is very open, but still has the goal to win WWII and Sengoku, where we first introduced set victory conditions - which meant that you as a player had the overall 'goal' of uniting Japan.

In our upcoming wargame March of the Eagles, we are introducing set victory conditions inspired by the games above. But the ‘goals’ is not as simple as winning a war, because people are making and breaking alliances all the time, switching teams and so on. So what we have done is that we created a 'Domination' system. Your goal is to become the dominant land and naval power in Europe, and there are several ways of making this happen.

Eight Major Powers
You can play as any country in Europe, but there are only eight countries that can really 'win' on their own. It's very similar to the set up in Hearts of Iron, where you can only really win the war if you're part of the Axis, Allies or Comintern. In the Napoleonic era, you have eight countries that can win the game on their own, and they all have different ways of winning.
The following countries have victory conditions. France, Great Britain, Russia, Austria, Prussia, Sweden, Spain & The Ottoman Empire.

Land Dominance & Naval Dominance
To acquire Land Dominance, you need to hold 7 key land provinces out of a possible 11. To acquire Naval Dominance, you need to hold 7 key port provinces out of a possible 11.
Each of the majors starts a with a different number of victory provinces already in their possession at game start, giving some countries a leg up when it comes to victory. This also gives the majors a differing level of challenge when you come to play them. For example: France starts the game land dominant and Great Britain is naval dominant. These two countries are already half way to victory.
Only one country can be dominant in each category at the same time. This means that even if you meet the other requirements, you need to make sure the current holder gets defeated and loses its status as dominant country in order for you to become dominant.

Different directions
Each major power has different key provinces needed to achieve dominance, creating different natural enemies for each great power at the beginning of the game. This also allows countries to cooperate with each other, for a while, while still advancing yourself towards victory.

Prestige
If the game session ends without any power winning a conclusive victory (being both land dominant & naval dominant), the major power with the most prestige will be the winner. Prestige is gained for various actions throughout the game, victories on the battlefield being a key component.

Minor Countries
Playing as a minor country it is still possible to be one of the winners. However, instead of winning yourself you need to be the ally of the winning Great Power. As a minor power you need to work our which way the wind is blowing and be on that side. Then be ready to jump ship at the right time.
Satellite states cannot jump ship so if you jump ship too early you may see the error of your ways at the point a bayonet. This gives minor countries an interesting gameplay all of their own. Also all is not lost if you happen to hold a province that is in the sights of a major power. A major power is considered to control a province if it is held by a satellite nation, so surrender is always an option.

That´s all for now, stay with us next week where we spill the beans about diplomacy!

Kaynak: http://forum.paradoxplaza.com/forum/showthread.php?633930-March-of-the-Eagles-devdiary-2-%96Introducing-The-Victory-System&p=14384299#post14384299
Eu4 için Antik dönemde geçen mod yapımında bana yardım etmek isteyen mesaj atsın.

Steam'den beni ekleyip yanıt alamamış ya da eklemek isteyen üyeler bana PM atarak Steam ismini yazarsa sevinirim.

[Mod] Eşit Alan Projeksiyonu - [Mod] Eski Dünya Müziği - Tarihi ve Coğrafi Harita Siteleri

Çevrimdışı Oyunbaz519

  • Sipahi
  • *
  • İleti: 715
  • Fire and Blood
    • Profili Görüntüle
Ynt: Yapımcı Günlükleri
« Yanıtla #10 : 24 Eylül 2012, 17:37:22 »
Oyun Vic2'ye benziyor.Oynamalıyım.

Çevrimdışı Kazak

  • Sekban
  • *
  • İleti: 1597
  • bad translations only
    • Profili Görüntüle
Ynt: March of the Eagles - Yapımcı Günlükleri
« Yanıtla #11 : 24 Eylül 2012, 20:27:54 »
March of the Eagles -  Geliştirici Günlüğü #1 - Vizyonumuz

Herkese merhaba, bir Paradox Development Studio oyunu olan March of the Eagles için yayınlanan ilk geliştirici günlüğünü sunuyoruz!

Açık sözlü olalım, bu oyun, diğer Paradox Development Studio (PDS)'nun diğer oyunlarından alışık olduğunuzdan çok daha odaklı bir deneyim olacak. Kısa bir zaman periyotunda yer alıyor ve oyun tamamen zafer koşulları koyulmuş harp üzerine kurulu. (Çok uzun oldu, biliyorum. :P)

Bu yüzden Europa Universalis'e veya Crusader Kings'e benzeyecek olsa bile, March of the Eagles (MoTE) daha küçük fakat hala çok tatmin edici. Kısa küçük periyotu, daha küçük fiyat. Fakat oynanış bizden bekleyeceğiniz kadar geniş ve gaz verici. Sadece sahnenin küçük olması performansın kötü olacağı anlama gelmez... (:smoking:)

March of the Eagles - Bir PDS Aşk Çocuğu
Oyunlarımızı büyük bir aile gibi düşünmek istiyoruz, bu yüzden, March of the Eagles'ı bir çok ebeveyni olan bir aşk çocuğu gibi düşünün. Hearts of Iron'dan war focus özelliği, Europa Universalis'den grafikler ve üst panel, Sengoku'ya benzer zafer koşulları. Ve,  garip bir şekilde, March of the Eagles için sahip olduğumuz fikirler (Koalisyonlar gibi) Europa Universalis IV'e doğru yollarını buldular. Oyunlarımızın birbiriyle nasıl uyumlu olduğunu gördünüz mü?

Harita & Emrinizdeki Ülkeler

Bunun gibi bir savaş oyunu tasarladığınızda, o dönemin savaşının hayat bulacağı bir haritaya ihtiyacınız olur. Napolyon Dönemi için, orduların hareket etmesi için yeterli alan olması gerekir, fakat bölük  seviyesinde olmaması için yeterli kadar küçük. Bizim geliştirdiğimiz harita yaklaşık Avrupayı, Kuzey Afrikayı ve Orta doğuyu kaplayan 2.800 vilayetten oluşuyor. March of the Eagles'da göreceğiniz sistem biraz farklı, her vilayet manpower ve vergi sağlayan şehirler değil, sadece bazıları öyle. Geriye kalanlar basitçe orduların hareket etmesi için yerler.

Aynı Hearts of Iron veya Sengoku gibi, March of the Eagles'ın da odak noktası büyük ülkelerde. İsterseniz küçük bir ülke ile de oynayabilirsiniz - siz çocukların küçük Alman piskoposlukları ile oynamayı ne kadar sevdiğinizi biliyoruz - ama eğer oynarsanız, genellikle yapabileceğiniz en iyi şey etrafınızda olan büyük savaşda yenen tarafta olmayı ummak olur. Fakat 8 Süper Güç olarak denizde ve karada hakimiyetinizi kurmak, Avrupa'daki en güçlü devlet olmak için şansınız olur.

Oyun Tasarımı & March of the Eagles ile Hedefimiz

Oyunu kurarken başarmak istediğiniz hedefleri siz belirleyeceksiniz. March of the Eagles ile yapmak istediğimiz, dönemin Avrupa ülkelerinin emellerini tekrar yaratmak. Ve dominant gücü düşürmek ya da kendilerini güçlendirmek için yapılan ve durmadan değişen ittifak ve koalisyonların istikrarsızlığını oyuna yansıtmak.

Bu oyunun ne hakkında olduğunu açıklamamızı sorsalar, bariz cevap hariç (Napolyon!), March of the Eagles savaşın ülkeleri nasıl değiştirdiği ve anlaşmazlığın devrimsel gücü ile ilgili olduğunu söylerdik. Bir ülkeyi yönetiyorsunuz ve bu ülke kısa fakat karmakarışık bir onyıl içinden geçerken dönüşüyor. Bu dönemin savaşlarını yaşamak, Napolyon'un görkemini daha derinden anlamak ve Fransa'nın yeni ordularının Avrupayı nasıl yetişmeye zorladığını görmek için yeni bir yol.

Her hafta yeni detaylarla geri geleceğiz, şimdilik Rus-Avusturya sınırını gösteren bir görüntü...
« Son Düzenleme: 24 Eylül 2012, 21:09:28 Gönderen: yasinugur »

Çevrimdışı Bersun

  • Ağır Süvari
  • *
  • İleti: 8798
  • Paralel Yetkili Abiniz
    • Profili Görüntüle
Ynt: March of the Eagles - Yapımcı Günlükleri
« Yanıtla #12 : 24 Eylül 2012, 21:10:25 »
Güzel olmuş Çekirge. Eline sağlık.

Çevrimiçi Probang

  • Ağır Süvari
  • *
  • İleti: 8910
  • Red Ale
    • Profili Görüntüle
Ynt: March of the Eagles - Yapımcı Günlükleri
« Yanıtla #13 : 02 Ekim 2012, 17:01:37 »
March of the Eagles Developer diary 3: Keep your friends close & your enemies closer

“You must not fight too often with one enemy, or you will teach him all your art of war.”
Napoleon Bonaparte

Welcome to the 3rd developer diary for March of the Eagles! So, by now, you know that your goal in the game is to dominate Europe.
But how do you accomplish that goal? Be prepared - it is not only about warfare.
You will need to get allies, keep an eye on your enemies and use diplomacy and make coalitions to reach your goal.
Just like in the rest of the games from Paradox Development Studios, as you play March of the Eagles, countries will make diplomatic offers to you, such as coalitions and peace offerings. You, of course, can make the same sorts of offers to them; picking and choosing who you want to be your friends or enemies. You can increase your relationship with another country by sending a diplomat on a mission there, or send an insult them, depending on whether you want them as a friend or as an enemy. Enemies won't accept an invitation to join a coalition, while friends will be happy to join. You can of course also try to sabotage relations between countries

Enemies
- If a country has a very low opinion of you, they will be your enemy. Countries that feel threatened by you will tend to have a lower opinion of you and might become your enemies.

Friends
- Any country with a high opinion will be your friend and will be more willing to join your coalition against your enemies or targets. A friend can sometimes feel threatened by you but they won't act against you if your relation is high enough before they realize how dangerous you might be.

Neutrals
- Countries that do not perceive you as a threat and have neither a low nor high opinion of you are considered neutrals. They will probably not declare war on you or help any coalition aligned against you.

Diplomats - Diplomats are your spokesmen that present your offers to other countries and negotiate on your behalf. Without diplomats, you cannot do any diplomatic actions at all, including declaring war or forming a coalition. You will gain one or more diplomats each month; they can be as valuable as an army in the field. So I suggest you use them wisely…

I´ll scratch your back, if you… Coalitions
– A coalition is a loose alliance of nations that have come together for a common cause. In a coalition, each member promises that the involved countries will support each other in war. But don´t put all your trust in a coalition. Prepare for the fact that you can be betrayed. And you can betray as well. Sometimes it is not mutual trust, but simply a way to keep friends close and enemies closer.
There can only be two coalitions, one against the dominant naval power, and one against the dominant land power. If possible, the other dominant power leads that coalition, otherwise it may be the most prestigious country. The game starts with a British Coalition and a French Coalition, but if either of these powers are ousted and the coalition destroyed, they will be replaced.

Stab your friend in the back?
- Dishonoring a coalition call to arms will cause you to lose prestige, but sometimes is the wise thing to do if you aren't ready for war or if you'd like to see that coalition friend cut down a bit. And keep in mind that if you are allied with two countries, that does not mean that they will be allied with each other.

Coalition members
- Coalition members that have a high opinion of you cannot declare war against you and might join you in any war. Coalitions are an insurance policy as much as a military pact, allowing you to protect your back with their promise of non-aggression as well as the hope that they will send military assistance when it's needed.

A Call to Arms!
– Coalition members will not automatically join any war you are fighting. You will need to ask them if you want their help. If you are at war, you can call upon your coalition members to join you in the war against the enemy country. We've said in earlier developer diaries that March of the Eagles is about the transformative power of war, how the pressures of continental conflict force nations to adapt their ways and rethink traditional alliances and power structures. So war is what drives this game forward. Even if you try to stay peaceful, major powers will inevitably find themselves the target of invasion – and you can't really establish dominance without using the sword and musket to do it.

We hope that has given a little insight in the delicacies of diplomacy and the nuances of relations in March of the Eagles. Next week, I´ll delve deeper into expeditionary forces, until then ..



Çevrimdışı Kazak

  • Sekban
  • *
  • İleti: 1597
  • bad translations only
    • Profili Görüntüle
Ynt: March of the Eagles - Yapımcı Günlükleri
« Yanıtla #14 : 08 Ekim 2012, 17:36:09 »
March of the Eagles – Developer Diary 4 – Military Access & Expeditionary Forces


“Everything in war is very simple. But the simplest thing is difficult.”
Karl Von Clausewitz


Welcome to the new developer diary for March of the Eagles! Today we´re going to reveal in-depth information regarding military access, expeditionary forces and guarantees.

Military Access
Just as in many Paradox grand strategy games, you can grant and request military access. In other words, you can give another country permission to cross your provinces or ask someone to give you permission to cross their provinces. If granted, military access will enable you or the country who asks for it to march through another country's provinces as well as dock at its ports. You can't declare war on a country that has granted you military access so don´t worry about sneak attacks. By granting military access you are not letting your enemies come running up your doorstep.

Expeditionary Forces
Like Hearts of Iron III, March of the Eagles allows you to use Expeditionary Forces, though they are handled a little differently. An Expeditionary Force is a military detachment dispatched by one country to fight in another and are controlled by the receiving nation. When it comes to expeditionary forces, you basically have three different actions at your hands: Send, request and return forces.

Members of your coalition may ask you to send an Expeditionary Force, and this force will then controlled by the country who asked for it. The force can be either a land force or a naval force, and can be merged with their armies or navies to buttress their military strength. The country that controls the Expeditionary Force is responsible for any reinforcements or maintenance costs. The Expeditionary Force can, of course, be returned to the country that provided it.

When it comes to Expeditionary Forces from your satellites and vassals, you don´t need to ask or even be polite. They are yours to command and you can pick and choose from those nations to get Expeditionary forces, effectively drafting their men to serve in your armies.



Çevrimdışı Loki

  • Ağır Süvari
  • *
  • İleti: 4610
    • Profili Görüntüle
Ynt: March of the Eagles - Yapımcı Günlükleri
« Yanıtla #15 : 08 Ekim 2012, 19:27:27 »
Türkçe olaydı eyiydi kazakın karakas

Çevrimdışı Kazak

  • Sekban
  • *
  • İleti: 1597
  • bad translations only
    • Profili Görüntüle
Ynt: March of the Eagles - Yapımcı Günlükleri
« Yanıtla #16 : 08 Ekim 2012, 19:30:33 »
 :P ;D

Tamam yavaştan başlayayım çeviri işlerine.

Çevrimdışı MassiveStroke

  • (NukeHero)
  • Sekban
  • *
  • İleti: 1689
  • Beyne karşı biber gazı...
    • Profili Görüntüle
Ynt: March of the Eagles - Yapımcı Günlükleri
« Yanıtla #17 : 27 Kasım 2012, 18:46:11 »
YAPIMCI GÜNLÜKLERİNİN TAMAMI:

March of the Eagles - Development Diary #1 - Bizim Vizyonumuz
http://forum.paradoxplaza.com/forum/showthread.php?632864-March-of-the-Eagles-Development-Diary-1-Our-Vision

March of the Eagles . Development Diary #2 –Zafer Sistemi Tanıtımı
http://forum.paradoxplaza.com/forum/showthread.php?633930-March-of-the-Eagles-devdiary-2-%96Introducing-The-Victory-System

March of the Eagles Development Diary #3: Keep your friends close & your enemies closer
http://forum.paradoxplaza.com/forum/showthread.php?635753-March-of-the-Eagles-Developer-diary-3-Keep-your-friends-close-amp-your-enemies-closer

March of the Eagles Development Diary #4:Askeri Erişim ve Seferi Kuvvetler
http://forum.paradoxplaza.com/forum/showthread.php?637768-March-of-the-Eagles-%E2%80%93-Developer-Diary-4-%E2%80%93-Military-Access-amp-Expeditionary-Forces

March of the Eagles Development Diary #5: A Book by Lev Tolstoj
http://forum.paradoxplaza.com/forum/showthread.php?639504-March-of-the-Eagles-Developer-diary-5-%96-A-Book-by-Lev-Tolstoj

March of the Eagles Development Diary #6: The Brigades at Your Command
http://forum.paradoxplaza.com/forum/showthread.php?641206-March-of-the-Eagles-Developer-diary-6-The-Brigades-at-Your-Command

March of the Eagles Development Diary #7: Who will Lead Your Country?
http://forum.paradoxplaza.com/forum/showthread.php?642951-March-of-the-Eagles-Developer-diary-7-Who-will-lead-your-country

March of the Eagles Development Diary #8 - Scripting Historical Events
http://forum.paradoxplaza.com/forum/showthread.php?644563-March-of-the-Eagles-Developer-diary-7-Scripting-Historical-Events

March of the Eagles Developer diary #9 - Land Combat
http://forum.paradoxplaza.com/forum/showthread.php?646016-March-of-the-Eagles-Developer-diary-9-Land-Combat

March of the Eagles Developer diary #10 – Money makes the War go round
http://forum.paradoxplaza.com/forum/showthread.php?647697-March-of-the-Eagles-Developer-diary-10-%96-Money-makes-the-War-go-round
« Son Düzenleme: 27 Kasım 2012, 18:52:19 Gönderen: NukeHero »

Çevrimdışı Reichstag

  • (batufb94)
  • Ağır Süvari
  • *
  • İleti: 3816
    • Profili Görüntüle
Ynt: March of the Eagles - Yapımcı Günlükleri
« Yanıtla #18 : 27 Kasım 2012, 18:47:23 »
Bu da beklediğim diğer bir oyun.


Çevrimdışı MassiveStroke

  • (NukeHero)
  • Sekban
  • *
  • İleti: 1689
  • Beyne karşı biber gazı...
    • Profili Görüntüle
Ynt: March of the Eagles - Yapımcı Günlükleri
« Yanıtla #19 : 27 Kasım 2012, 18:52:53 »
Bu da beklediğim diğer bir oyun.
Evet bende bekliyorum.Nedense bende bir Eu havası yarattı.