Gönderen Konu: Victoria 2 - A House Divided Eklentisi  (Okunma sayısı 30315 defa)

0 Üye ve 1 Ziyaretçi konuyu incelemekte.

Çevrimdışı MrLabx

  • (KızılOrdu)
  • Sipahi
  • *
  • İleti: 687
    • Profili Görüntüle
Ynt: Victoria 2: A House Divided - Geliştirici Günlükleri
« Yanıtla #60 : 18 Kasım 2011, 19:54:56 »
Mükemmel bir özellik oyuna süper bir oynanabilirlik kattı.
İşte bu yüzden TTNet seçmeyin
http://www.speedtest.net/result/3071704013.png

Çevrimdışı Türkan

  • Roué
  • Ağır Süvari
  • *
  • İleti: 4338
  • Go ask Alice.
    • Profili Görüntüle
AHD DD9 – Popular Movements
« Yanıtla #61 : 26 Kasım 2011, 10:41:45 »
Another week, another development diary! Movements like abolitionism were an important part of the 19th century that deserve to be better represented in the game and many players still feel that the way pops join rebel factions feels a bit random. This addition hopes to solve both issues.

A pop will join a reform movement if it has one issue that has stronger support than others. Pops with general dissatisfaction are more likely to go nationalist or pan-nationalist instead of working inside the system to get a reform enacted. Once they have joined a movement they will effectively have 100% desire for that reform and not care about others until they leave the movement or it gets its goals fulfilled, although they can also lose interest and leave on their own. As mentioned earlier nationalist movements can also form when no other issue is more important, so you will be seeing groups advocating for the independence of Ireland for example.



Each movement has a value describing how radical they are. Once a movement becomes 100% radical it will transform into a rebel movement. The only way to stop them from doing so is to either give in to their demands for reform or suppress them. To suppress a movement you spend suppression points which are gained through bureaucrats, reforms and inventions (like state controlled press and secret police). There are also things that will make it harder like free press and allowing public meetings. When a movement is suppressed all supporters leave it, but its basic radicalization rating is increased because your people will remember how it was put down, so next time it gathers enough followers it might not be so easy to suppress. This means that no matter how good you are at suppressing, eventually you will have to either fight a rebellion or enact reforms.

Upper house support of reforms is now influenced by the strength of movements looking for reform changes. If you enact a reform a movement is striving for, it is finished and pops will happily leave it, however once you do this it will anger proponents of other reforms, so it will be important to consider the order in which you enact them.

Tanksgiving!
I'm going to be presenting one or two of the new tank sprites every week from now on. First up is the
http://en.wikipedia.org/wiki/A7V_tank



Next week is going to be a collection of different smaller things, but focus will be on sphere mechanics improvement and historical flavor.
Aptallığa ve cahilliğe tahammülüm yok.

Çevrimdışı Jackal

  • Tımarlı Sipahi
  • *
  • İleti: 353
    • Profili Görüntüle
Ynt: Victoria 2: A House Divided - Geliştirici Günlükleri
« Yanıtla #62 : 26 Kasım 2011, 12:34:15 »
çıkış tarihini bilen var mı ???

Çevrimdışı PERSIAN

  • Nizam-ı Cedid
  • *
  • İleti: 2745
  • New Turkian
    • Profili Görüntüle
    • Persian'ın kişisel arşivi
Ynt: Victoria 2: A House Divided - Geliştirici Günlükleri
« Yanıtla #63 : 26 Kasım 2011, 16:02:52 »
2 ay sonra çıkacak. Tanksgiving'e güldüm. :)

Çevrimdışı Nyderrath

  • Nizam-ı Cedid
  • *
  • İleti: 2431
    • Profili Görüntüle
Ynt: Victoria 2: A House Divided - Geliştirici Günlükleri
« Yanıtla #64 : 26 Kasım 2011, 16:29:52 »
Muazzam.
Tank resmi var yani artık tankta mı kullanacağız ?
Birde oyun hangi tarihler arasında geçecek ?
You feel the shaking of the ground,
a billion candles burn around.
Is it your birthday?

Çevrimdışı PERSIAN

  • Nizam-ı Cedid
  • *
  • İleti: 2745
  • New Turkian
    • Profili Görüntüle
    • Persian'ın kişisel arşivi
Ynt: Victoria 2: A House Divided - Geliştirici Günlükleri
« Yanıtla #65 : 26 Kasım 2011, 16:54:47 »
Eskiden de tank vardı ama resmi yoktu. 1861-1936 arası geçecek.

Çevrimdışı Jackal

  • Tımarlı Sipahi
  • *
  • İleti: 353
    • Profili Görüntüle
Ynt: AHD DD10 – The Great Game, Communism and Decisions
« Yanıtla #66 : 02 Aralık 2011, 20:39:55 »
Welcome to this week's development diary for A House Divided. Much like a pirate's blunderbuss it's going to be filled with a mix of all sorts of stuff.

Dealing with your sphere can sometimes be a micromanagement task, so we set out to improve this. As you found out in diary 8 you can help support your sphere claim by investing in their infrastructure or factories, but this is more of a long term help. To help with the more immediate influence battle we have now changed how influence is used once you fill up influence to max (without spending it on an action). What happens now is that any "overflowing" influence gets deducted from your strongest competitor removing the need to be quick about hitting ban embassy etc and will help automatically protect yourself when someone is moving in on your sphere.

To quote Lenin: "The peaceful development of any revolution is, generally speaking, extremely rare and difficult ... ", so why not give it a helping hand? We are adding a new wargoal available to proletarian dictatorships to help spread the communist ideology. If you use this goal on a country their government type and ruling party will switch to yours and if you are a great power they will be put in your sphere. Most other political relations with other states get toned down or removed due to the new rulers. If you also want to make them your puppet you will have to add an extra goal for this. Spreading your ideology also has some special rules: If another country (or their allies etc) intervene they will be given a special CB they can use in case of losing to help bring back the government from the claws of communism. However they are not forced to try this.

The many flavorful decisions are one of Victoria II's strong points and we wanted to make this even cooler. To have more room for reforms and popular movements we have split them off to their own tab which let us put in a picture for each one (I think we have something like 145 unique pictures).



We have also been doing some changes on terrain. Certain borders (like Himalayas) can be set as impassable making things like an invasion from India into china a much more complex affair. Terrain also affects combat width, so hills and mountains will have much reduced width of combat and make selecting where you do battles (if you have the option) a bit more tactical. Another change that people was asking for in an earlier diary was for railways to increase the movement speed of your troops, which it now does.



Last for today is flavor names for wars. We have extended the number of custom names for wars and they can be matched to participating countries. So if England attacks USA with certain types of wargoals the new system kicks in and you can get a "2nd American War of Independence" or English conquests in south Africa gets you Boer Wars. We a have a few of these, like The Opium War, Boxer Rebellion or The Pastry War. Another cool thing is that the point of view affects the name of the war so for outsiders the American Civil War will be called that, but for participants (or closely aligned countries) it will be shown as "War of Northern Aggression" for CSA and "War of the Rebellion" for USA.

Tank of the Week
This weeks tank is the Italian Fiat 2000, a 40t monster, often called the heaviest tank of WWI, although it never actually saw combat during the war and only 2 prototypes were ever built. Top speed of 4km/h and armed with 9 machineguns and a short howitzer gun mounted in the top turret.



Next week we'll be talking about making uncivilized countries more interesting to play!

as12atay

  • Ziyaretçi

Çevrimdışı Nyderrath

  • Nizam-ı Cedid
  • *
  • İleti: 2431
    • Profili Görüntüle
Ynt: Victoria 2: A House Divided - Geliştirici Günlükleri
« Yanıtla #68 : 02 Aralık 2011, 21:02:34 »
Sesli öldüm ;D
You feel the shaking of the ground,
a billion candles burn around.
Is it your birthday?


Çevrimdışı c.

  • Tımarlı Sipahi
  • *
  • İleti: 471
    • Profili Görüntüle
Ynt: Victoria 2: A House Divided - Geliştirici Günlükleri
« Yanıtla #70 : 02 Aralık 2011, 21:07:39 »
İçinde tutamamıştır.


Çevrimdışı Furkan Ali Tunca

  • Nizam-ı Cedid
  • *
  • İleti: 2262
  • Furkan Ali Tunca
    • Profili Görüntüle
Ynt: Victoria 2: A House Divided - Geliştirici Günlükleri
« Yanıtla #72 : 02 Aralık 2011, 21:18:17 »
Bence tank çok güzel.
Bu dünyada 2 şeyden nefret ediyorum.
1-Irkçılık
2-Yahudiler :P

Çevrimdışı Nyderrath

  • Nizam-ı Cedid
  • *
  • İleti: 2431
    • Profili Görüntüle
Ynt: Victoria 2: A House Divided - Geliştirici Günlükleri
« Yanıtla #73 : 02 Aralık 2011, 21:18:55 »
Ya ben gülmedim ki ?

Sesli öldüm yani baya güzeldi o ifadede sesli güldüm - sesli öldüm den geldiği için o ifadeyi koydum.
You feel the shaking of the ground,
a billion candles burn around.
Is it your birthday?

Çevrimdışı hakancan 45

  • Sekban
  • *
  • İleti: 1043
  • veled-i zina
    • Profili Görüntüle
Ynt: Victoria 2: A House Divided - Geliştirici Günlükleri
« Yanıtla #74 : 02 Aralık 2011, 23:30:58 »
Birşey anlamadım. :D

Çevrimdışı Nizam-ı Türk

  • Paşa
  • *
  • İleti: 5441
    • Profili Görüntüle
Ynt: Victoria 2: A House Divided - Geliştirici Günlükleri
« Yanıtla #75 : 02 Aralık 2011, 23:37:15 »
Bir şey soracağım, ben orijinal aldım ve maalesef Old Vic grafik paketi sorunu var. Bunun için çözüm olacak mı?

Çevrimdışı sydbarrett

  • Azab
  • *
  • İleti: 3
    • Profili Görüntüle
Ynt: Victoria 2: A House Divided - Geliştirici Günlükleri
« Yanıtla #76 : 05 Aralık 2011, 22:32:22 »
beyler paket çıktımı yada çıkış tarihi belli mi?

Çevrimdışı Jackal

  • Tımarlı Sipahi
  • *
  • İleti: 353
    • Profili Görüntüle
Ynt: Victoria 2: A House Divided - Geliştirici Günlükleri
« Yanıtla #77 : 06 Aralık 2011, 11:48:13 »
beyler paket çıktımı yada çıkış tarihi belli mi?
ocağın 24'ünde  çıkıcak

Çevrimdışı cok cirkin

  • Tımarlı Sipahi
  • *
  • İleti: 434
  • Selanik 1924
    • Profili Görüntüle
Ynt: Victoria 2: A House Divided - Geliştirici Günlükleri
« Yanıtla #78 : 07 Aralık 2011, 00:42:32 »
Sabırsızlıkla bekliyoruz.  ^-^

Çevrimdışı Jackal

  • Tımarlı Sipahi
  • *
  • İleti: 353
    • Profili Görüntüle
Ynt: AHD DD11 – Rise of the Noble Savage
« Yanıtla #79 : 09 Aralık 2011, 18:21:26 »
Welcome to this week's development diary for A House Divided. This time the diary is dedicated to uncivilized nations. In the original Victoria II uncivs were a bit overlooked and had a few problems. The political and social reforms don't really fit in well in Zulu society and trying to have a westernization process that is possible for said Zulus without making things way too easy for China wasn't really possible. So we decided to redo the entire system for uncivs.

First up uncivilized nations get two new types of reforms: Military and Economic, replacing the old reforms. To fully embrace westernization you need to pass a certain amount of these (either the entire military track, or the entire Economic, but mixing it up also works). Different reforms have very different effects. Some, like Army Schools, gives a boost to starting experience of all troops where as International Debt lets you take loans from other nations and Improved Transportation System give you free railroads constructed in your capital state. Enacting unciv reforms cost research points (modified a bit by upper-house composition), and it is no longer possible for uncivs to research technology through the regular trees. As you progress towards westernization another nice flavour thing is that your country's label changes. You can go from primitive, uncivilized, partially westernized to fully civilized.



Reaching 100% westernization progress unlocks the action to westernize. When you do you will become a civilized nation and given technology. What technology you get depends on how you have decided to enact reforms (mainly military or mainly economic?) as well as if you are in a sphere of influence. If you are in a sphere you will be given technology based on your sphere master. If you are not in a sphere it is instead based on the lowest common technologies among the great powers. Being in a sphere also affects your westernization progress as your masters tech school will make different reform tracks easier. So for example if you are in Prussia's sphere military reforms will cost less to enact but you will get a bit costlier economic reforms. To give you as an uncivilized nation some little choice in the matter of sphering, good relations now give a small boost to influence so your friendly neighborhood great power are more likely to influence and win any competition of influence.

Uncivilized nations also get a new type of rebel faction that long for the good old days of pointy sticks and who are not impressed at all by your new railroads. If these rebels rise to power they will reverse reforms and whenever you enact a new reform you will anger the conservatives/reactionary risking that more people join this faction.

Tanks!
To have a chance to present all the new tanks you are getting double the tanky goodness this week. We have the French 22 ton Saint-Chamond tank prototyped in 1916 and the later 6 ton MS-1 tank produced in 1928-1931.