Bu özellik size üyenin attığı tüm iletileri gösterme olanağı sağlayacaktır . Not sadece size izin verilen bölümlerdeki iletilerini görebilirsiniz
The mod includes: -updated pops
; -1914 scenario
; -1920 scenario
; -updated parties
; -new countries : Saarland (Anglo-French Protectorate), Fiume, Kurdistan
-More irredentist decisions
-New decisions and events to help model historical accuracy
-Pop changes to improve historical accuracy from vanilla and NNM by referencing census data from the era
-A small handful of fun events and decisions
Düşmanca tavırlarını gözlemlediğimiz için Majino Hattını kurduk.
Avusturyaya karşı düşmanca tavırlarını gözlemliyoruz .
Kader bizi Osmanlının karşısına itti fakat Osmanlı müttefiklerini iyi seçmesi gerektiğinin farkına vardı.
450 Bin silahlanmış Er , Erbaş ve Subay .
#456 Bin asker kapasitesi.
618 Bin seferberlik halinde katılabilecek asker.
Hazine 365 Bin Pound.
Stoklar boş .
Okuma yazma yüzdesi 68.1
Nüfus 9.84 Milyon
In a world ravaged by war on the death throws of feudalism, not only the governments of Europe have fallen but the entire world is now a shattered remnant of what it once was. Can you lead your nation to enlightenment and create a world wide empire?
WARNING THIS MOD MAKES USE OF THE HAKENKREUZ AND OTHER STRONG RIGHT-WING SYMBOLS THESE ARE USED FOR ENTERTAINMENT PURPOSES AND NOT FOR POLITICAL REASONS
I am replacing many of the flags in game with more accurate and historical ones to represent the time better. Some of the flags I choose may be out of personal preference but I will let people vote on a certain flags and I will take advice on which ones they would like to see in game.
Victoria II: Kaiserreich. The mod itself, is inspired by the legendary Kaiserreich for Darkest Hour: A Hearts of Iron Game and seeks to play on that mod, but begin telling the 'alternate history' from 1921 rather than 1936.
Extended timeline 1921 - 2000
New units, including many new and unique sprites to go with them
Win the space race - get the first man on the moon!
Revamped technology tree to fit the era
Many new nations, some historical, some fun formable nations for the player to pursure
New factories and goods
Hundreds of new unique events and decisions to retell history like never before
New wargoals and infamy changes, making the game more fast paced and interesting
New general unique events and decisions that add to overall gameplay in Victoria II
Unique nation-authentic music and the return of Paradox's most famous tracks for general music (Over 1 hour of new music time!)
Do you need help?
Currently the modding 'team' consists of me doing everything
I cannot hope to 100% bugtest the new content that I implement to the game - if you encounter a problem report it here or on the paradox forums, if it is game breaking, I wil do my best to fix it - I ask for your patience!
I am self taught and far from an expert scripter, helping me out when I need it or major problems arise that I can't resolve would really mean a lot towards development!
I don't need any 'full time' help per-say but passive help as mentioned above is very appreciated and worthy of mention in the game should you so desire
Looking to join a gaming community where we play games like Crusader Kings II, Victoria II, Civilization 5, Age of Wonders III, Star Citizen and more? We're always looking for great new guys to meet: