Gönderen Konu: Rise of Prussia  (Okunma sayısı 12392 defa)

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Rise of Prussia
« : 17 Aralık 2009, 20:11:30 »
[SIZE=8]Rise of Prussia[/SIZE]


The game enjoys ALL the features and improvement of previous AGEOD games, plus a wealth of new features.

(For those unfamiliar with games based on the AGE engine, we'll provide some basic information soon)

New Rules:
  • New Command System (based on the American Civil War/Napoleon’s Campaigns hierarchy system, but simplified), allowing for historical army command, organization and structure.
  • Brand new system of Construction of Units, allowing players to choose and purchase their forces as they wish (or can) during the annual and grand campaigns.
  • New system of historical events, allowing multiple choices events and answers, hereby enhancing flexibility and re-playability.
New functionality:
  • Added a whole set of statistical information, to improve players' feedback and interaction with the game.
  • Improved AI
Data:
  • Map: all of Germany and vicinity covered, with over 1000 different regions, giving a lot of room for maneuvers.
  • Over four hundred new leaders (with individual portraits) and 300 units.
  • Period look and music.
7 Scenarios
  • - 1 short Battle Scenario 1756 to learn the game.
  • - 5 Annual Campaigns Scenarios, for each year between 1756 and
  •  1763
  • - 1 Grand Campaign Scenarios 1756-1763
New Events (according to scenarios) and wide set of options for you to customize your strategy.
Widely extended manual and player’s aides.

And last but not least:, rest assured that this game, like the previous ones, comes with AGEOD’s recognized dedication to historicity, realism, and great strategy games!




Oyundan Resimler

Ruslar Doğu Prusya'da


İsviçreli Paralı Askerler


Event'lar


İnşa Modu


« Son Düzenleme: 16 Şubat 2010, 19:47:47 Gönderen: Ömer »
Eu4 için Antik dönemde geçen mod yapımında bana yardım etmek isteyen mesaj atsın.

Steam'den beni ekleyip yanıt alamamış ya da eklemek isteyen üyeler bana PM atarak Steam ismini yazarsa sevinirim.

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« Yanıtla #1 : 17 Aralık 2009, 20:12:33 »
pek ilgimi çekmedi
« Son Düzenleme: 17 Aralık 2009, 20:12:46 Gönderen: HOIHASTASI »
"Ey Türk evladı! Muhtaç olduğun kudret, damarlarındaki asil Türk kanında mevcuttur."

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« Yanıtla #2 : 17 Aralık 2009, 20:13:10 »
yeni oyun herhalde
"Bir yerde küçük insanların gölgeleri büyüyorsa, orada güneş batıyor demektir"

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« Yanıtla #3 : 17 Aralık 2009, 20:15:47 »
Garip...
1.(ma)ru de (da)me na (o)ssan: good-for-nothing old man                       6.(ma)ttaku (da)ijobu ja nai (o)kyaku: customer who's really not all right
2.(ma)jide (da)ssai (o)yaji: the really uncool old man                              7.(ma)tomo ni (da)karetakunai (o)toko: men no one wants to date
3.(ma)ssa ni (da)rusou na (o)yaji: really uncool-looking old                      8.(ma)ji de (da)kaetai (o)toko: man one seriously wants to date
4.(ma)ttaku (da)rakushite (o)ssan: really depraved old man                     9.(ma)ttaku (da)masenai (o)toboke: fool who unconvincingly feigns ignorance
5.(ma)zui (da)shi to (o)age: horrid bean curd                                        10.(ma)ssugu ikite no (da)inashi na jinsei na (o)jisan: old man who lives as he wants, but accomplishes nothing

Çevrimdışı Ömer

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« Yanıtla #4 : 17 Aralık 2009, 20:16:16 »
Evet yeni, habire oyun çıkartıyorlar ;D
Eu4 için Antik dönemde geçen mod yapımında bana yardım etmek isteyen mesaj atsın.

Steam'den beni ekleyip yanıt alamamış ya da eklemek isteyen üyeler bana PM atarak Steam ismini yazarsa sevinirim.

[Mod] Eşit Alan Projeksiyonu - [Mod] Eski Dünya Müziği - Tarihi ve Coğrafi Harita Siteleri

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« Yanıtla #5 : 28 Ocak 2010, 10:54:25 »
Bak bunuda bişeye benzetemedim yav...

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« Yanıtla #6 : 28 Ocak 2010, 13:03:06 »
Paradox'a birşeyler oldu, dakkada 1 oyun çıkartıyorlar.

Çevrimdışı Kratoss

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« Yanıtla #7 : 28 Ocak 2010, 13:08:44 »
Event sistemi hoşuma gitti ama diğer özellikler pek ilgimi çekmedi

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« Yanıtla #8 : 28 Ocak 2010, 13:10:36 »
dikiş tutturmak istiyor paradox tuturamazsa daha bir sürü paradox oyunu göreceğiz paradox bir de fps yapsa ne olurdu  ;D
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« Yanıtla #9 : 28 Ocak 2010, 13:12:23 »
Aslında hearts of iron serisi knight of honor gibi olsa daha popüler olurdu gibime eliyor

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« Yanıtla #10 : 28 Ocak 2010, 13:16:27 »
knight of honor 2 çıksa diğer paradox oyunları unutulur gider bence paradox bu oyunla uğraşsın
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« Yanıtla #11 : 28 Ocak 2010, 16:12:15 »
Manyak bir oyuna benzior indirdim simdi yuklicem :P:P

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Ynt: Rise of Prussia - Army Outliner
« Yanıtla #12 : 11 Şubat 2010, 22:00:02 »
Kaynak: http://forum.paradoxplaza.com/forum/showthread.php?p=10767436#post10767436

In our previous games (and if you never played American Civil War, Wars in America or Napoleon’s Campaigns, I warmly recommend you try them, or at least the demo, ROP will be even easier to jump into ), one of the remark we had from players was that it was a tad difficult to identify rapidly how the forces of your nation were organized.
You had to take some time browsing the map, open the ledger and check your force listing… This is part of the pleasure of games revolving around managing the military of a nation, but still, it could benefits from some improvements we believed.

So… we shamelessly ripped the Paradox outliner idea! Hu-oh, no, not that… I mean we ourselves came up with a great idea… to show the army generals on the side of the screen, so you could find very easily who they are and where they are. Added bonus, you have two displays possibilities. In the expanded format (when you see the portrait of the man), you have little diamonds, one for each corps. These diamonds allow you to jump to each corps the army commander has. If you don’t want to see the faces of your leaders at all time (some aren’t much pretty after all), then just click on the little stars, and the general will be displayed as a small and non intrusive bar (which can still be clicked).

Feedback so far is excellent on this feature; you really get into a new scenario much faster with it. Just click on each army commander, and you start to gain understanding of your situation in a mere minute. Then spend a few more detailing what are the corps under their command, and you should have a pretty accurate picture of what’s going on.
But Rise of Prussia interface improvements don’t stop at that, there is another biggy to discuss, not this time though, but very soon!

« Son Düzenleme: 11 Şubat 2010, 22:00:24 Gönderen: Ömer »
Eu4 için Antik dönemde geçen mod yapımında bana yardım etmek isteyen mesaj atsın.

Steam'den beni ekleyip yanıt alamamış ya da eklemek isteyen üyeler bana PM atarak Steam ismini yazarsa sevinirim.

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« Yanıtla #13 : 11 Şubat 2010, 22:25:00 »
oyunu hafiften cossack II'ye benzettim.
"Ey Türk evladı! Muhtaç olduğun kudret, damarlarındaki asil Türk kanında mevcuttur."

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Ynt: Rise of Prussia - Recruiting units
« Yanıtla #14 : 16 Şubat 2010, 19:45:57 »
Kaynak: http://forum.paradoxplaza.com/forum/showthread.php?p=10785848#post10785848

In Rise of Prussia, it is entirely possible to draft and recruit quite a hefty number of new units. This makes the game akin in this respect to AGEOD’s biggest success yet, American Civil War, which enable you to manage the Union or the Confederate nation during 4 years. But here, there is a twist: you don’t recruit units in the same way as in our previous title: the system is in fact very different.

In American Civil War, you would order units at the American State level (the Governor’s being very independent in nature from the central government), and units arrived in the cities and villages of the said State, without you knowing where exactly beforehand.

Here in Rise of Prussia, things are much more organized. You first activate the Construction Mode, which allow you to see what are the units available to your nations (remember, each side is a coalition, for example Austria fought alongside with France, Russia, Saxony – which changed side --, Sweden, etc.). Then, with the help of filters, you choose the exact type of unit you want: Austrian Line Infantry, Russian Grenadiers, French Cuirassiers? Finally, you drop the unit in a valid region. Valid regions are shown in green on the map, and the eligibility take into account quite a number of factors. First, to whom belongs the region. You simply can’t recruit Russians in Austrian land (or Cossacks in Moscow).

Then, the population of the region enforces a limit, as a given region can’t draft an unlimited number of troops per year. Spice that with special conditions (some units can only be recruited in some parts of a country, some units like guns can only be built in big cities, partisans need woods/mountainous regions, etc.) and you get something pretty realistic.
Overall, the system is simple while being vastly different from what we did in ACW.

But some core features remain, which are in the center of our design philosophy, let me share them with you, if you discover AGEOD with Rise of Prussia:

-Each unit type has a ‘force pool’, i.e. a maximum number of units which can be drafted of this type. You simply can’t flood the map with Russian Grenadiers. You’ll have to buy units (with some freedom though) in realistic ratio: Line regiments will always be more numerous than Grenadiers ones e.g.

-Units when drafted appear immediately on map, but totally unfit for battle, to the point that if the enemy manage to attack a recruiting center, the poor conscripts would be slaughtered. This is a feature which is dear to our hearts: Units just don’t appears magically when ready, they appears as cadres then get filled with conscripts troops over the course of time.

Eu4 için Antik dönemde geçen mod yapımında bana yardım etmek isteyen mesaj atsın.

Steam'den beni ekleyip yanıt alamamış ya da eklemek isteyen üyeler bana PM atarak Steam ismini yazarsa sevinirim.

[Mod] Eşit Alan Projeksiyonu - [Mod] Eski Dünya Müziği - Tarihi ve Coğrafi Harita Siteleri

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« Yanıtla #15 : 16 Şubat 2010, 20:06:01 »
ilginç. çıksın denemek lazım.

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Ynt: Rise of Prussia - Scenarios
« Yanıtla #16 : 18 Şubat 2010, 21:42:52 »
Like all our previous games, Rise of Prussia comes with a large choice of different scenarios and campaigns. Our design team chose to work the game in the spirit of the field commanders in that age, i.e. think about campaigns in terms of annual operations. Objectives then were selected and actions taken in view of what they felt feasible during the fair season (late spring, summer and fall), with those targets meant to be reached before Winter Quarters were entered. The Bad season (December to April) was concentrated on rebuilding and recruiting forces and caring about the other affairs of the State. This is also represented in our game by the way new replacements and units are brought in.


Of course we allow players to fight the whole war; from any one of the starting campaigns, as reaching 31st December does not mean it is over. You can proceed and play the following year, and all the years after, till the end of the war by 1763.  We chose to end the conflict on the historical date as, in the Age of Reason; concepts such as ‘Unconditional surrender’ or ‘War till the last man’ were alien to most rulers. In addition, the modern era economies were unable to sustain long protracted wars and no monarch would risk his realm future (or would even be allowed to do so) likewise. An honorable peace, even of defeat, was perfectly acceptable.  Nevertheless, the Seven Years War, because of its scope and the nations and lands involved, can be considered as the first ‘World War’ in history.

As a player, you shall be able to follow your progression towards victory by checking the ledger, during the game. It will display how well (or bad) you are faring versus your foes, and tell you how many of the objectives and strategic cities are still needed to win.

But before jumping into the annual campaigns, have a look also at the three tutorials: they explain how to play the game, if you do not know already our AGE engine. Just follow the instructions. And when you feel ready, try the ‘Battle Scenario’ entitled Saxony 1756. It’s a very short campaign with simple clear cut objectives, enough for you to learn how to handle Rise of Prussia (and for a ‘real’ challenge once you tried Prussia, play the Saxons and try to save them from annihilation)


Eu4 için Antik dönemde geçen mod yapımında bana yardım etmek isteyen mesaj atsın.

Steam'den beni ekleyip yanıt alamamış ya da eklemek isteyen üyeler bana PM atarak Steam ismini yazarsa sevinirim.

[Mod] Eşit Alan Projeksiyonu - [Mod] Eski Dünya Müziği - Tarihi ve Coğrafi Harita Siteleri

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« Yanıtla #17 : 18 Şubat 2010, 21:47:35 »
resmlerden anladığım kadarıyla ilginç ve gerçekçi bir oynanış sistemi var

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« Yanıtla #18 : 18 Şubat 2010, 21:50:02 »
Zaman aralığı dar, harita küçük bir yerden ibaret. Bu durumda aşırı detaylı bir oyun olduğu anlaşılıyor.

2. resimde Osmanlı Prusya ittifakında görünüyor &)
« Son Düzenleme: 18 Şubat 2010, 21:50:47 Gönderen: Ömer »
Eu4 için Antik dönemde geçen mod yapımında bana yardım etmek isteyen mesaj atsın.

Steam'den beni ekleyip yanıt alamamış ya da eklemek isteyen üyeler bana PM atarak Steam ismini yazarsa sevinirim.

[Mod] Eşit Alan Projeksiyonu - [Mod] Eski Dünya Müziği - Tarihi ve Coğrafi Harita Siteleri

Çevrimdışı KHAN

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« Yanıtla #19 : 18 Şubat 2010, 21:50:52 »
Bu da simülasyondur ;D
« Son Düzenleme: 18 Şubat 2010, 21:51:03 Gönderen: KHAN »