Gönderen Konu: Asker, uçak, gemi basma süresini düşürmek?  (Okunma sayısı 1505 defa)

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Çevrimdışı Russkii_Tsar

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Asker, uçak, gemi basma süresini düşürmek?
« : 18 Ocak 2012, 21:09:43 »
Merhaba beyler foruma yeni kaydoldum. Oyunu biliyorum uzun süredir. Neyse sorunum 280 günde asker basmak. Abartı değil mi neredeyse 1 yıla yakın. Onu nasıl düşürebiliriz?
 

Çevrimdışı Vanilya

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Aslında abartı bir süre değil. Askeri inşa etmiyorsun, yetiştiriyorsun. Dolayısıyla eğitim süresini bazı teknolojilerle kısaltsan da insanın savaş kabiliyetini geliştirebilme süresini ne denli kısaltabilirsin ki?
İlla düşüreceğim diyorsan da oyunun klasörü içerisinde common klasörüne girip infantry.txt idi sanırım, o dosyayı aç ve tüm  "time = ..." değerlerini kaç gün olmasını istiyorsan o şekilde değiştir.

Düzeltme: bilgi hatası...
« Son Düzenleme: 18 Ocak 2012, 21:19:15 Gönderen: Vanilya »
 

Çevrimdışı Russkii_Tsar

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Öncelikle cevabın için teşekkürler. Biliyorum da yani direk dosyalarla vs. oynayıpta 140 güne vs. indiremiyor muyuz? Sonra teknolojilerle yine düşer ama teknoloji olmasa bile normal Hoi'deki gibi olsun diyorum :)
 

Çevrimdışı bir_dost

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Deniz'in birim sürelerini kısaltan modlaması var forumda. Devam Eden Oyunlarınızdan Görüntüler konusunun ikinci veya üçüncü sayfasındaydı sanırım, arat bulursun.


 

Çevrimdışı Russkii_Tsar

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Cevaplar için teşekkürler. Dosyalarla oynuyorum şuan. Bakalım olacak mı? Olmazsa da yedekledim zaten.
 

Çevrimdışı fbturgut

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Sırasıyla db\units\divisions klasörlerine gir orda istediğin metin belgesine gir mesela motorized.txt altta modern motorized,semi modern motorized falan var ,build time'dan ayarla ama diğer ülkelerde faydalanır malesef.
Ş imdi kaybe††iğin
E skiyi
Y eniden ge†irmek için
† u†sak olman gerekir yalanlarına
A ffe†miyor †anrı
N eye yarar uğraşsanda   evil*  evil*
 

Çevrimdışı emirhan41

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event = {
   id = 80107
   random = yes

   name = "Small Arms & Vehicle Production Efficiency"
   desc = "We can now produce land units at a much faster rate!"
   picture = "german_reinforcment_4"
   style = 0

   action = {
      name = "Speed up the training!"
      ai_chance = 0

                            command = { type = build_time which = armor when = now where = relative value = -900 }
                            command = { type = build_time which = light_armor when = now where = relative value = -900 }
      command = { type = build_time which = infantry when = now where = relative value = -500 }
      command = { type = build_time which = cavalry when = now where = relative value = -500 }
      command = { type = build_time which = militia when = now where = relative value = -500 }
      command = { type = build_time which = garrison when = now where = relative value = -500 }
      command = { type = build_time which = paratrooper when = now where = relative value = -700 }
      command = { type = build_time which = bergsjaeger when = now where = relative value = -700 }
      command = { type = build_time which = mechanized when = now where = relative value = -600 }
      command = { type = build_time which = motorized when = now where = relative value = -600 }
      command = { type = build_time which = hq when = now where = relative value = -800 }
      command = { type = build_time which = marine when = now where = relative value = -700 }     #Brigades below
      command = { type = build_time which = anti_tank when = now where = relative value = -500 }
      command = { type = build_time which = anti_air when = now where = relative value = -500 }
      command = { type = build_time which = artillery when = now where = relative value = -500 }
      command = { type = build_time which = rocket_artillery when = now where = relative value = -500 }
      command = { type = build_time which = police when = now where = relative value = -500 }
      command = { type = build_time which = engineer when = now where = relative value = -500 }
      command = { type = build_time which = light_armor_brigade when = now where = relative value = -500 }
      command = { type = build_time which = armored_car when = now where = relative value = -500 }
      command = { type = build_time which = heavy_armor when = now where = relative value = -1000 }
      command = { type = build_time which = super_heavy_armor when = now where = relative value = -1000 }
      command = { type = build_time which = tank_destroyer when = now where = relative value = -700 }
      command = { type = build_time which = sp_artillery when = now where = relative value = -700 }
      command = { type = build_time which = sp_rct_artillery when = now where = relative value = -700 }
   }
   action = {
      name = "Reverse the changes"
      ai_chance = 0
      command = { type = build_time which = armor when = now where = relative value = 900 }
        command = { type = build_time which = light_armor when = now where = relative value = 900 }
      command = { type = build_time which = infantry when = now where = relative value = 500 }
      command = { type = build_time which = cavalry when = now where = relative value = 500 }
      command = { type = build_time which = militia when = now where = relative value = 500 }
      command = { type = build_time which = garrison when = now where = relative value = 500 }
      command = { type = build_time which = paratrooper when = now where = relative value = 700 }
      command = { type = build_time which = bergsjaeger when = now where = relative value = 700 }
      command = { type = build_time which = mechanized when = now where = relative value = 600 }
      command = { type = build_time which = motorized when = now where = relative value = 600 }
      command = { type = build_time which = hq when = now where = relative value = 800 }
      command = { type = build_time which = marine when = now where = relative value = 700 }     #Brigades below
      command = { type = build_time which = anti_tank when = now where = relative value = 500 }
      command = { type = build_time which = anti_air when = now where = relative value = 500 }
      command = { type = build_time which = artillery when = now where = relative value = 500 }
      command = { type = build_time which = rocket_artillery when = now where = relative value = 500 }
      command = { type = build_time which = police when = now where = relative value = 500 }
      command = { type = build_time which = engineer when = now where = relative value = 500 }
      command = { type = build_time which = light_armor_brigade when = now where = relative value = 500 }
      command = { type = build_time which = armored_car when = now where = relative value = 500 }
      command = { type = build_time which = heavy_armor when = now where = relative value = 1000 }
      command = { type = build_time which = super_heavy_armor when = now where = relative value = 1000 }
      command = { type = build_time which = tank_destroyer when = now where = relative value = 700 }
      command = { type = build_time which = sp_artillery when = now where = relative value = 700 }
      command = { type = build_time which = sp_rct_artillery when = now where = relative value = 700 }
   }
   action = {
      name = "Don't Need It"
      ai_chance = 100
      command = { }
   }
}
event = {
   id = 80108
   random = yes

   name = "Naval Production Efficiency"
   desc = "Our engineers have shortened the production time for naval vessels"
   picture = "american_ships_in_dock"
   style = 0

   action = {
      name = "Set sail men!"
      ai_chance = 0
      command = { type = build_time which = battlecruiser when = now where = relative value = -700 }
      command = { type = build_time which = battleship when = now where = relative value = -800 }
      command = { type = build_time which = carrier when = now where = relative value = -900 }
      command = { type = build_time which = escort_carrier when = now where = relative value = -800 }
      command = { type = build_time which = destroyer when = now where = relative value = -700 }
      command = { type = build_time which = heavy_cruiser when = now where = relative value = -900 }
      command = { type = build_time which = light_cruiser when = now where = relative value = -800 }
      command = { type = build_time which = submarine when = now where = relative value = -700 }
      command = { type = build_time which = nuclear_submarine when = now where = relative value = -800 }
      command = { type = build_time which = transport when = now where = relative value = -500 }
      command = { type = convoy_prod_mod which = transports value = 400 }
      command = { type = convoy_prod_mod which = escorts value = -00 }
      command = { type = build_time which = naval_anti_air_l when = now where = relative value = -800 }
      command = { type = build_time which = naval_anti_air_s when = now where = relative value = -80 }
      command = { type = build_time which = naval_asw when = now where = relative value = -80 }
      command = { type = build_time which = naval_fire_controll_l when = now where = relative value = -800 }
      command = { type = build_time which = naval_fire_controll_s when = now where = relative value = -800 }
      command = { type = build_time which = naval_improved_hull_l when = now where = relative value = -800 }
      command = { type = build_time which = naval_improved_hull_s when = now where = relative value = -800 }
      command = { type = build_time which = naval_radar_l when = now where = relative value = -800 }
      command = { type = build_time which = naval_radar_s when = now where = relative value = -800 }
      command = { type = build_time which = naval_torpedoes_l when = now where = relative value = -800 }
      command = { type = build_time which = naval_torpedoes_s when = now where = relative value = -800 }
         }
   action = {
      name = "Reverse the changes"
      ai_chance = 0
      command = { type = build_time which = battlecruiser when = now where = relative value = 700 }
      command = { type = build_time which = battleship when = now where = relative value = 800 }
      command = { type = build_time which = carrier when = now where = relative value = 900 }
      command = { type = build_time which = escort_carrier when = now where = relative value = 800 }
      command = { type = build_time which = destroyer when = now where = relative value = 700 }
      command = { type = build_time which = heavy_cruiser when = now where = relative value = 800 }
      command = { type = build_time which = light_cruiser when = now where = relative value = 800 }
      command = { type = build_time which = submarine when = now where = relative value = 700 }
      command = { type = build_time which = nuclear_submarine when = now where = relative value = 800 }
      command = { type = build_time which = transport when = now where = relative value = 500 }
      command = { type = convoy_prod_mod which = transports value = -400 }
      command = { type = convoy_prod_mod which = escorts value = -400 }
      command = { type = build_time which = naval_anti_air_l when = now where = relative value = 800 }
      command = { type = build_time which = naval_anti_air_s when = now where = relative value = 800 }
      command = { type = build_time which = naval_asw when = now where = relative value = 800 }
      command = { type = build_time which = naval_fire_controll_l when = now where = relative value = 800 }
      command = { type = build_time which = naval_fire_controll_s when = now where = relative value = 800 }
      command = { type = build_time which = naval_improved_hull_l when = now where = relative value = 800 }
      command = { type = build_time which = naval_improved_hull_s when = now where = relative value = 800 }
      command = { type = build_time which = naval_radar_l when = now where = relative value = 800 }
      command = { type = build_time which = naval_radar_s when = now where = relative value = 800 }
      command = { type = build_time which = naval_torpedoes_l when = now where = relative value = 800 }
      command = { type = build_time which = naval_torpedoes_s when = now where = relative value = 800 }
         }
   action = {
      name = "Don't Need It"
      ai_chance = 100
      command = { }
   }
}
event = {
   id = 80109
   random = yes

   name = "Aircraft Production Efficiency"
   desc = "We can now build aeroplanes at a much faster rate!"
   picture = "german_air_reinforcments"
   style = 0

   action = {
      name = "Scramble! Scramble!"
      ai_chance = 0
      command = { type = build_time which = interceptor when = now where = relative value = -600}
      command = { type = build_time which = multi_role when = now where = relative value = -600 }
      command = { type = build_time which = escort when = now where = relative value = -600 }
      command = { type = build_time which = cas when = now where = relative value = -600 }
      command = { type = build_time which = naval_bomber when = now where = relative value = -600 }
      command = { type = build_time which = strategic_bomber when = now where = relative value = -700 }
      command = { type = build_time which = tactical_bomber when = now where = relative value = -600 }
      command = { type = build_time which = transport_plane when = now where = relative value = -800 }
      command = { type = build_time which = cag when = now where = relative value = -600 }
      command = { type = build_time which = flying_bomb when = now where = relative value = -600 }
      command = { type = build_time which = flying_rocket when = now where = relative value = -600}
   }
   action = {
      name = "Reverse the changes"
      ai_chance = 0
      command = { type = build_time which = interceptor when = now where = relative value = 600 }
      command = { type = build_time which = multi_role when = now where = relative value = 600}
      command = { type = build_time which = escort when = now where = relative value = 600 }
      command = { type = build_time which = cas when = now where = relative value = 600 }
      command = { type = build_time which = naval_bomber when = now where = relative value = 600 }
      command = { type = build_time which = strategic_bomber when = now where = relative value = 700 }
      command = { type = build_time which = tactical_bomber when = now where = relative value = 600 }
      command = { type = build_time which = transport_plane when = now where = relative value = 800 }
      command = { type = build_time which = cag when = now where = relative value = 600 }
      command = { type = build_time which = flying_bomb when = now where = relative value = 600 }
      command = { type = build_time which = flying_rocket when = now where = relative value = 600 }
   }
   action = {
      name = "Don't Need It"
      ai_chance = 100
      command = { }
   }
}

Bu event ler bir güne düşürür.....
 

 

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